سولن Designs, 2016.
Inspired by my admiration of Arabic calligraphy and my curiosity towards the future of virtual reality (VR), I thought it would be interesting to explore the potential of product promotion and branding through a VR experience. Having designed a collection of totes in December of 2015, I used those products for this VR experimentation.
Blender, a 3D modeling software, was used to create some of the objects in this space that were placed into Unity where the virtual environments were created.
(see video below)