سولن Designs, 2016.

Inspired by my admiration of Arabic calligraphy and my curiosity towards the future of virtual reality (VR), I thought it would be interesting to explore the potential of product promotion and branding through a VR experience.  Having designed a collection of totes in December of 2015, I used those products for this VR experimentation. 

Blender, a 3D modeling software, was used to create some of the objects in this space that were placed into Unity where the virtual environments were created.

(see video below)